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Writing

Things we've
figured out
(and haven't)

Technical writing about what we're building, plus the occasional open question we'd rather discuss than conclude. No posting schedule — we write when there's something worth saying.

Latest

What game engines taught us about AI interfaces

A game has to respond in sixteen milliseconds or it feels broken. Most AI tools have no equivalent standard, and you can feel it.

Read it →
“Twenty milliseconds of lag in a web app is invisible. In a shooter it's a rage-quit.”
FROM THE ARTICLE — 6 MIN READ
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